Collection Creators

When repainting a UI, or binding the collection in any way the Collection Name is used. For example: When connecting a CollectionUI component make sure the Collection Name fields match up.

Standard single player

The Collection Name is the general identifier of a collection while the GUID is used to uniquely identify a collection. For example: You may have 2 collections named Loot, while each loot collection has it's own unique GUID.

Note

Hit the "Gen" button to generate a new unique GUID for the collection.

ItemCollectionCreator

UNet

The Collection Name is the (client-side) identifier of a collection. When repainting a UI, or binding the collection somehow the Collection Name's have to be used. For example: When connecting a CollectionUI component make sure the names match up.

Note

The UNetCollectionCreator will auto. generate a GUID that will be used internally.

Note

When checking Is Player Collection the collection will be bound to the player and given Permission. This auto. propagates over the network to the client.

UNet Collection Creator