When repainting a UI, or binding the collection in any way the
Collection Name is used. For example: When connecting a CollectionUI component make sure the
Collection Name fields match up.
Standard single player
Collection Name is the general identifier of a collection while the GUID is used to uniquely identify a collection. For example: You may have 2 collections named
Loot, while each loot collection has it's own unique GUID.
Hit the "Gen" button to generate a new unique GUID for the collection.
Collection Name is the (client-side) identifier of a collection. When repainting a UI, or binding the collection somehow the
Collection Name's have to be used. For example: When connecting a CollectionUI component make sure the names match up.
UNetCollectionCreator will auto. generate a GUID that will be used internally.
Is Player Collection the collection will be bound to the player and given
Permission. This auto. propagates over the network to the client.